Games like: Mortal Kombat, Clayfighter
Time played: 1 hour
In the world of film, there are many different types of genres for a movie-goer to experience. Romance, comedy, adventure, action; the list goes on and on taking us on a journey of excitement and wonder. Me? I typically go for the blood and gore of slasher films myself. There’s nothing better than a formula that’s inevitable: that long shot with the window in background means that the bad guy is going to come crashing through there. See? I told ya.
Within this genre, you have a sleuth of characters with a wide variety of means to kill people. Nightmare on Elm Street’s Freddy Krueger has his glove with knives for fingers whereas the more poetic of killers make their means much more simpler with a large kitchen knife or machete. Others use the supernatural of powers or chemicals to take down those pesky teenagers that just can’t stop having sex. A doll that’s been possessed by a serial killer? Come on in! But the real question is: who would win in a fight?
Terrordrome takes that question and creates an answer in 2D fighter fashion allowing you and possibly a friend to battle it out with some of the craziest, psychopathic creations to see who’s really bringing the kill count. With an expansive fighter list ranging from the well known of Michael Myers and Jason to the lesser or “cult classic” of the Tall Man from Phantasm and Maniac Cop, Terrordrome is a horror fan and fighter fan’s wet dream with an expansive move list, supers, and combos of our favorite movie stars that haunted our childhood nightmares.
Terrordrome: Rise of the Bogeymen is built on the 2D Fighter Marker 2002 which is a fighting engine much like M.U.G.E.N. for those in the know. Basically it allows you to create your very own fighting game provided you can supply the models of the fighters and program the mechanics. Terrordrome decided to create a game based on some of the most popular horror stars of the 70s, 80s, and 90s. Because who doesn’t want to see Michael Myers finally take on Jason? I mean seriously. It’s the old argument of “My dad could totally kick your dad’s ass.” Finally, we can get to see the outcome provided that both players are skilled on the same level.
The use of 3D models in a 2D space will extremely well down. The majority of the animations are fluid and provide that sense of actually using the characters from their prospective properties. I am always weary of the use of smaller characters against larger characters in fighting games. It is the easiest way to have a very unbalanced game which is a huge no-no when it comes to fighting games. That being said, characters like Chucky although small, pack a powerful punch with some creativity throw in the mix of moves and specials. Herbert West, popular of Re-Animator fame, also was a concern to me. I mean, he just re-animates bodies in the horror movies series. What could he possibly bring to a fighting game with the likes of Tall Man, Ghostface, and Pinhead? Luckily, the re-animator comes complete with a bag of tricks consisting of a shovel, a gun, knockout gas, and his famed syringe of re-animating serum to hold his own on the battle ground.
The fighting mirrors many popular franchises including a fairly vast combo system, special moves, and a power meter to unleash the most devastating of blows. Each of these can be found in the pause menu detailing each fighter’s moveset. Included as well is a training mode that allows you to perfect your famed characters before facing off in the story mode (which isn’t really a story at all) and the all important local versus mode. With 14 characters to choose from, you’ll find yourself wrapped in delight especially with a friend to see if Ash from the Evil Dead series really has what it takes to beat down the true evil of Pumpkinhead.
The final version of Terrordrome is version 2.9.9 which says to me that the developer is happy with this final product and has moved on to bigger and better things. Not being familiar with the 2D Fighter Maker 2002 engine myself, the biggest downfall of this free game is the user interface. If you want to change the control configuration (which you will since the button layout is designed for an actual joystick rather than a gamepad), you’ll have to bring the mouse to the top of the window and select options. From here you can adjust who you fight, where, and any other attributes relying on the fight. There is no in-game menu setup or access to these options without using the mouse and moving through the windows toolbar. A huge let down especially if you are playing in fullscreen mode trying to achieve that “console gaming experience”. But, as I said previously, I don’t know if this is at the fault of the developers not caring enough to create this player experience or if simply the 2D Fighter Marker just isn’t compatible with creating such instruments. Either way, it’s a serious drop in the overall feel of the game.
Terrordrome: Rise of the Boogeymen is a free 2D fighting game that will have an horror fan smiling from ear to ear to finally have the chance to answer the question “Who would win in a fight?” Consisting of popular franchises spanning the 70s, 80s, and 90s with the likes of Michael Myers, Jason Voorhees, and Freddy Krueger, you and a friend can battle to the death with some of the biggest names in the horror genre. Well constructed combo system, beautiful 3D models, but a poor U.I., Terrordrome is an excellent addition in the indie fighting sphere.
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